Showing posts with label screen time. Show all posts
Showing posts with label screen time. Show all posts

Sunday, November 8, 2015

AAP Screen Time Guidelines Update

The American Academy of Pediatrics (AAP) is updating theirscreen time guidelines in 2016. The updates are science-driven and come from work done by leading social science, neuroscience and media researchers, educators, pediatricians, and other partner organizations to evaluate the available data, identify research gaps, and provide practical advice to caregivers based on evidence.

Below are the key messages for parents that emerged from their work (copied and pasted from here). The updated AAP screen time guidelines will be available in 2016.

Digital life begins at a young age, and so must parental guidance. Children who are “growing up digital” should learn healthy concepts of digital citizenship.

*Media is just another environment. Children do the same things they have always done, only virtually. Like any environment, media can have positive and negative effects.

*Parenting has not changed. The same parenting rules apply to your children’s real and virtual environments. Play with them. Set limits; kids need and expect them. Teach kindness. Be involved. Know their friends and where they are going with them.

*Role modeling is critical. Limit your own media use, and model online etiquette. Attentive parenting requires face time away from screens.

*We learn from each other. Neuroscience research shows that very young children learn best via two-way communication. “Talk time” between caregiver and child remains critical for language development. Passive video presentations do not lead to language learning in infants and young toddlers. The more media engender live interactions, the more educational value they may hold (e.g., a toddler chatting by video with a parent who is traveling). Optimal educational media opportunities begin after age 2, when media may play a role in bridging the learning achievement gap.

*Content matters. The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer.

*Curation helps. More than 80,000 apps are labeled as educational, but little research validates their quality (Hirsh-Pasek, K. Psych Science 2015; 16:3-34 Google Scholar). An interactive product requires more than “pushing and swiping” to teach. Look to organizations like Common Sense Media (www.commonsensemedia.org) that review age-appropriate apps, games and programs.

*Co-engagement counts. Family participation with media facilitates social interactions and learning. Play a video game with your kids. Your perspective influences how your children understand their media experience. For infants and toddlers, co-viewing is essential.

*Playtime is important. Unstructured playtime stimulates creativity. Prioritize daily unplugged playtime, especially for the very young.

*Set limits. Tech use, like all other activities, should have reasonable limits. Does your child’s technology use help or hinder participation in other activities?

*It’s OK for your teen to be online. Online relationships are integral to adolescent development. Social media can support identity formation. Teach your teen appropriate behaviors that apply in both the real and online worlds. Ask teens to demonstrate what they are doing online to help you understand both content and context.

*Create tech-free zones. Preserve family mealtime. Recharge devices overnight outside your child’s bedroom. These actions encourage family time, healthier eating habits and healthier sleep.

*Kids will be kids. Kids will make mistakes using media. These can be teachable moments if handled with empathy. Certain aberrations, however, such as sexting or posting self-harm images, signal a need to assess youths for other risk-taking behaviors.

Monday, March 17, 2014

Top 10 Apps

As you may recall in our 5 Assumptions You May Have Regarding Screen Time & Your Child post that there's the “Three C’s” that parents must take into consideration when having their children look at any type of content on a screen, no matter the device (iphone/smart phone, ipad, e-readers, computer, TV, etc.) which are:

1. The content (What is the child really looking at? What are the features?)

2. The context (What is happening around the child at the same exact time they are looking at the screen? Are there other kids around playing? Is no one else around?)

3. The child (What is their needs? Do they have any stressors in their life?)

So if your child must interact with apps, School Library Journal is the only place I know of that reviews apps for kids.  Their Top 10 Apps of 2013 is a good place to start if you want apps for your child to use.  The list includes a Mo Willems and a Captain Underpants app too!

Monday, March 10, 2014

More on Screen Time

Can you tell we liked the presentation by journalist-turned-author, Lisa Guernsey? First Janet, and now I am blogging about it! And I have to admit, my first reaction when I saw we were hosting an author to talk about screen time, was "Great. Now I have another person to make me feel guilty about letting my under-2-year-old watch TV." And it was not that way at all. Lisa focuses more on the quality of TV, apps and video games than the quantity (even for kids under 2), and she offers a pneumonic to help you remember: SPLERN. "SPLERN???" you may ask, "How am I going to remember a nonsense word like that?" That's what I said to myself. But I remembered it without even taking notes, so the acronym did it's job!
  • Straight-time story line (the story goes from beginning to end without things like dream sequences, flashbacks, memories, side plots, etc)
  • Participation (Dora or Blue's Clues are good examples of this where the kids are actually asked a question and given time to answer, but anything that encourages participation like songs, movement, etc.)
  • Labeling (When unfamiliar words or items are shown, they are labeled or defined within the context of the show)
  • Engagement (Do the kids like it?)
  • Repetition (Speaks for itself)
  • Non-Violence (I should probably stop letting Coby watch even the 1981 Spiderman cartoon *cringe*)
So glad I got the opportunity to see her in person, and I highly recommend her book Screen Time: How Electronic Media--From Baby Videos to Educational Software--Affects Your Young Child.



http://www.wccls.org/polaris/view.aspx?keyword=screen+time+guernsey

Monday, March 3, 2014

5 Assumptions You May Have Regarding Screen Time & Your Child

In case you missed our guest speaker last week, Lisa Guernsey, author of Screen Time: How Electronic Media—from Baby Videos to Educational Software—Affects Your Young Child, here is a recap of some information from her presentation. 

Lisa’s talk was based upon an article she wrote for the National Association for the Education of Young Children titled How True Are Our Assumptions About Screen Time?  It can be found online here: http://families.naeyc.org/learning-and-development/music-math-more/how-true-are-our-assumptions-about-screen-time
 
I was surprised to learn that there's over 700,000 apps available online and most of them are geared towards children!  Many parents just handover their phones to their kids, thus exposing children to screens without any knowledge of the app or product that their child is using.  What the child is looking at may not be all that bad, there are the “Three C’s” that parents must take into consideration when having their children look at any type of content on a screen, no matter the device (iphone/smart phone, ipad, e-readers, computer, TV, etc.). They are:

1. The content (What is the child really looking at?  What are the features?)

2. The context (What is happening around the child at the same exact time they are looking at the screen?  Are there other kids around playing?  Is no one else around?)

3. The child (What is their needs?  Do they have any stressors in their life?)

Regarding those “Three C’s”, Lisa presented five assumptions that adults have regarding screen time with young children. They are: 

Assumption 1: As long as the content is “educational,” it is good for children.  What research shows is that children don’t always learn what the program creators intend.  Sometimes they learn the opposite.

Assumption 2: The TV may be on in the background, but children aren’t affected.  Research shows that the TV may be impacting a child more than one would think, such as child-parent interactions and how children play.

Assumption 3: All media for children under age 2 is damaging.  Research shows that if parents use media with children under the age of 2, they should make sure that screen time leads to social interactions with their babies and toddlers, instead of replacing those interactions.  This is a good reminder as to why dialogic reading is so important!  Ask your child open-ended questions.  This will help with their vocabulary development!

Assumption 4: Scary movies and TV shows just go over children’s heads.  Research shows that scary programs influence children’s sleep and more, such as their sleep routines/schedules.

Assumption 5: E-books are distracting to young children.  Research shows that it’s all about how they are used.  Some data shows that e-readers can have too many distractions (such as swiping) and they keep the child from understanding the content.  Often times it leaves the parent saying to their child, “don’t touch that” or "don't click that".  These types of responses can feel negative to the child, leading them to have an undesirable reading experience.  When compared to reading a print book, it allows for more positive parent and child interaction, such as dialogic reading because all the fancy places to tap on the e-reader aren't there to get in the way; pages can be turned together too!   The adult who is with the child while using screen media matter—there needs to be guidance in place while operating the device. 

Going back to “The 3 C’s”, Lisa reinstated that content and context matters, and that every child is different in their reactions, temperament, and language development.  Children with lower vocabulary levels have a harder time understanding what is being presented on the screen.  Plus children who are engaged in a lot of gaming don’t have enough of an ability to describe the world around them due to lower vocabularies. 

Next week, Holly will post important information on WHAT to look for in screen media and how to evaluate it's appropriateness for using it with your child.  Stay tuned!